enum

Godot::AnimationNodeStateMachineTransition::SwitchMode

Inherits Enum < Comparable < Value < Object

Constants

SwitchModeImmediate = 0_i64
SwitchModeSync = 1_i64
SwitchModeAtEnd = 2_i64

Instance methods

switch_mode_at_end?

Returns true if this enum value equals SwitchModeAtEnd

Source
switch_mode_immediate?

Returns true if this enum value equals SwitchModeImmediate

Source
switch_mode_sync?

Returns true if this enum value equals SwitchModeSync

Source