enum

Godot::PhysicsServer3D::BodyParameter

Inherits Enum < Comparable < Value < Object

Constants

BodyParamBounce = 0_i64
BodyParamFriction = 1_i64
BodyParamMass = 2_i64
BodyParamInertia = 3_i64
BodyParamCenterOfMass = 4_i64
BodyParamGravityScale = 5_i64
BodyParamLinearDampMode = 6_i64
BodyParamAngularDampMode = 7_i64
BodyParamLinearDamp = 8_i64
BodyParamAngularDamp = 9_i64
BodyParamMax = 10_i64

Instance methods

body_param_angular_damp?

Returns true if this enum value equals BodyParamAngularDamp

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body_param_angular_damp_mode?

Returns true if this enum value equals BodyParamAngularDampMode

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body_param_bounce?

Returns true if this enum value equals BodyParamBounce

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body_param_center_of_mass?

Returns true if this enum value equals BodyParamCenterOfMass

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body_param_friction?

Returns true if this enum value equals BodyParamFriction

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body_param_gravity_scale?

Returns true if this enum value equals BodyParamGravityScale

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body_param_inertia?

Returns true if this enum value equals BodyParamInertia

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body_param_linear_damp?

Returns true if this enum value equals BodyParamLinearDamp

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body_param_linear_damp_mode?

Returns true if this enum value equals BodyParamLinearDampMode

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body_param_mass?

Returns true if this enum value equals BodyParamMass

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body_param_max?

Returns true if this enum value equals BodyParamMax

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