Godot::PhysicsMaterial
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
absorbent?
Sourceget_bounce
Sourceget_friction
Sourceis_absorbent
Sourceis_rough
Sourcerough?
Sourceset_absorbent(absorbent : Bool) : Void
Sourceset_bounce(bounce : Float64) : Void
Sourceset_friction(friction : Float64) : Void
Sourceset_rough(rough : Bool) : Void
Source