class

Godot::PhysicsMaterial

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

absorbent

Property absorbent getter

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absorbent=(val)

Property absorbent setter

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absorbent?
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bounce

Property bounce getter

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bounce=(val : Number)

Property bounce setter

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friction

Property friction getter

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friction=(val : Number)

Property friction setter

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get_bounce
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get_friction
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is_absorbent
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is_rough
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rough

Property rough getter

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rough=(val)

Property rough setter

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rough?
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set_absorbent(absorbent : Bool) : Void
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set_bounce(bounce : Float64) : Void
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set_friction(friction : Float64) : Void
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set_rough(rough : Bool) : Void
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