Godot::SkeletonModification2DStackHolder
Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_held_modification_stack
Sourceset_held_modification_stack(held_modification_stack : SkeletonModificationStack2D) : Void
Source