class

Godot::CompositorEffect

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

access_resolved_color

Property access_resolved_color getter

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access_resolved_color=(val)

Property access_resolved_color setter

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access_resolved_color?
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access_resolved_depth

Property access_resolved_depth getter

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access_resolved_depth=(val)

Property access_resolved_depth setter

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access_resolved_depth?
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effect_callback_type

Property effect_callback_type getter

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effect_callback_type=(val : Int)

Property effect_callback_type setter

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enabled

Property enabled getter

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enabled=(val)

Property enabled setter

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enabled?
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get_access_resolved_color
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get_access_resolved_depth
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get_effect_callback_type
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get_enabled
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get_needs_motion_vectors
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get_needs_normal_roughness
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get_needs_separate_specular
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needs_motion_vectors

Property needs_motion_vectors getter

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needs_motion_vectors=(val)

Property needs_motion_vectors setter

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needs_motion_vectors?
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needs_normal_roughness

Property needs_normal_roughness getter

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needs_normal_roughness=(val)

Property needs_normal_roughness setter

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needs_normal_roughness?
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needs_separate_specular

Property needs_separate_specular getter

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needs_separate_specular=(val)

Property needs_separate_specular setter

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needs_separate_specular?
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set_access_resolved_color(enable : Bool) : Void
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set_access_resolved_depth(enable : Bool) : Void
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set_effect_callback_type(effect_callback_type : Int64) : Void
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set_enabled(enabled : Bool) : Void
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set_needs_motion_vectors(enable : Bool) : Void
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set_needs_normal_roughness(enable : Bool) : Void
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set_needs_separate_specular(enable : Bool) : Void
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Nested types