Godot::KinematicCollision2D
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_collider
Sourceget_collider_id
Sourceget_collider_rid
Sourceget_collider_shape
Sourceget_collider_shape_index
Sourceget_collider_velocity
Sourceget_depth
Sourceget_local_shape
Sourceget_normal
Sourceget_position
Sourceget_remainder
Sourceget_travel
Source