class

Godot::KinematicCollision2D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_angle(up_direction : Vector2) : Float64
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get_collider
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get_collider_id
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get_collider_rid
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get_collider_shape
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get_collider_shape_index
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get_collider_velocity
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get_depth
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get_local_shape
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get_normal
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get_position
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get_remainder
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get_travel
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