Godot::InputEvent
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
Instance methods
accumulate(with_event : InputEvent) : Bool
Sourceas_text
Sourceget_action_strength(action : String, exact_match : Bool) : Float64
Sourceget_device
Sourceis_action(action : String, exact_match : Bool) : Bool
Sourceis_action_pressed(action : String, allow_echo : Bool, exact_match : Bool) : Bool
Sourceis_action_released(action : String, exact_match : Bool) : Bool
Sourceis_action_type
Sourceis_canceled
Sourceis_echo
Sourceis_match(event : InputEvent, exact_match : Bool) : Bool
Sourceis_pressed
Sourceis_released
Sourceset_device(device : Int64) : Void
Source