Godot::GLTFState
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_used_extension(extension_name : String, required : Bool) : Void
Sourceappend_data_to_buffers(data : Pointer(Void), deduplication : Bool) : Int64
Sourceappend_gltf_node(gltf_node : GLTFNode, godot_scene_node : Node, parent_node_index : Int64) : Int64
Sourcecreate_animations?
Sourceget_accessors
Sourceget_additional_data(extension_name : String) : Pointer(Void)
Sourceget_animation_player(anim_player_index : Int64) : AnimationPlayer
Sourceget_animation_players_count(anim_player_index : Int64) : Int64
Sourceget_animations
Sourceget_bake_fps
Sourceget_base_path
Sourceget_buffer_views
Sourceget_buffers
Sourceget_cameras
Sourceget_copyright
Sourceget_create_animations
Sourceget_filename
Sourceget_glb_data
Sourceget_handle_binary_image
Sourceget_handle_binary_image_mode
Sourceget_images
Sourceget_import_as_skeleton_bones
Sourceget_json
Sourceget_lights
Sourceget_major_version
Sourceget_materials
Sourceget_meshes
Sourceget_minor_version
Sourceget_node_index(scene_node : Node) : Int64
Sourceget_nodes
Sourceget_root_nodes
Sourceget_scene_name
Sourceget_scene_node(gltf_node_index : Int64) : Node
Sourceget_skeletons
Sourceget_skins
Sourceget_texture_samplers
Sourceget_textures
Sourceget_unique_animation_names
Sourceget_unique_names
Sourceget_use_named_skin_binds
Sourceimport_as_skeleton_bones?
Sourceset_accessors(accessors : Godot::Array) : Void
Sourceset_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
Sourceset_animations(animations : Godot::Array) : Void
Sourceset_bake_fps(value : Float64) : Void
Sourceset_base_path(base_path : String) : Void
Sourceset_buffer_views(buffer_views : Godot::Array) : Void
Sourceset_buffers(buffers : Godot::Array) : Void
Sourceset_cameras(cameras : Godot::Array) : Void
Sourceset_copyright(copyright : String) : Void
Sourceset_create_animations(create_animations : Bool) : Void
Sourceset_filename(filename : String) : Void
Sourceset_glb_data(glb_data : Pointer(Void)) : Void
Sourceset_handle_binary_image(method : Int64) : Void
Sourceset_handle_binary_image_mode(method : Int64) : Void
Sourceset_images(images : Godot::Array) : Void
Sourceset_import_as_skeleton_bones(import_as_skeleton_bones : Bool) : Void
Sourceset_json(json : Pointer(Void)) : Void
Sourceset_lights(lights : Godot::Array) : Void
Sourceset_major_version(major_version : Int64) : Void
Sourceset_materials(materials : Godot::Array) : Void
Sourceset_meshes(meshes : Godot::Array) : Void
Sourceset_minor_version(minor_version : Int64) : Void
Sourceset_nodes(nodes : Godot::Array) : Void
Sourceset_root_nodes(root_nodes : Pointer(Void)) : Void
Sourceset_scene_name(scene_name : String) : Void
Sourceset_skeletons(skeletons : Godot::Array) : Void
Sourceset_skins(skins : Godot::Array) : Void
Sourceset_texture_samplers(texture_samplers : Godot::Array) : Void
Sourceset_textures(textures : Godot::Array) : Void
Sourceset_unique_animation_names(unique_animation_names : Godot::Array) : Void
Sourceset_unique_names(unique_names : Godot::Array) : Void
Sourceset_use_named_skin_binds(use_named_skin_binds : Bool) : Void
Sourceuse_named_skin_binds?
Source