PointClickEngine::Scenes::TransitionHelper
Class methods
build_command(scene : String, effect : Graphics::Effects::SceneEffects::TransitionType = Graphics::Effects::SceneEffects::TransitionType::Fade, duration : Float32 = 1.0_f32, position : RL::Vector2 | Nil = nil) : String
Build a transition command string from components
parse_effect_type(effect_name : String) : Graphics::Effects::SceneEffects::TransitionType
Parse effect type name to enum
parse_transition_command(command : String) : TransitionResult | Nil
Parse a transition command string into its components Returns nil if the command is not a valid transition command