module

PointClickEngine::Scenes::TransitionHelper

Class methods

build_command(scene : String, effect : Graphics::Effects::SceneEffects::TransitionType = Graphics::Effects::SceneEffects::TransitionType::Fade, duration : Float32 = 1.0_f32, position : RL::Vector2 | Nil = nil) : String

Build a transition command string from components

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parse_effect_type(effect_name : String) : Graphics::Effects::SceneEffects::TransitionType

Parse effect type name to enum

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parse_transition_command(command : String) : TransitionResult | Nil

Parse a transition command string into its components Returns nil if the command is not a valid transition command

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transition_command?(command : String) : Bool

Check if a command is a transition command

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Nested types