PointClickEngine::Graphics::Effects::SceneEffects::UnderwaterEffect
Inherits PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object
Underwater effect using wave distortion and color
Constructors
new(duration : Float32 = 0.0_f32)
SourceInstance methods
apply_to_layer(context : EffectContext, layer : Layers::Layer)
Apply effect to a specific layer
bubble_count
Sourcebubble_count=(bubble_count : Int32)
Sourcedraw_overlay(renderer : PointClickEngine::Graphics::Renderer)
Sourcetint_color
Sourcetint_color=(tint_color : RL::Color)
Sourcewave_amplitude
Sourcewave_amplitude=(wave_amplitude : Float32)
Sourcewave_frequency
Sourcewave_frequency=(wave_frequency : Float32)
Source