PointClickEngine::Graphics::Effects::SceneEffects::RainShader
Inherits PointClickEngine::Graphics::Effects::SceneEffects::ShaderSceneEffect < PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object
Shader-based rain effect
Constructors
new(rain_intensity : RainIntensity = RainIntensity::Medium, wind_strength : Float32 = 0.2_f32, duration : Float32 = 0.0_f32)
SourceInstance methods
clone
Sourcedepth_layers
Sourcedepth_layers=(depth_layers : Int32)
Sourcerain_color
Sourcerain_color=(rain_color : RL::Color)
Sourcerain_intensity
Sourcerain_intensity=(rain_intensity : RainIntensity)
Sourcesplash_enabled
Sourcesplash_enabled=(splash_enabled : Bool)
Sourcewind_strength
Sourcewind_strength=(wind_strength : Float32)
Source