enum

PointClickEngine::Characters::Direction

Inherits Enum < Comparable < Value < Object

Basic directional movement for 2D adventure games

Constants

Left = 0
Right = 1
Up = 2
Down = 3

Constructors

from_velocity(velocity : RL::Vector2) : Direction

Convert from velocity vector to direction Favors horizontal direction when velocities are equal

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Instance methods

down?

Returns true if this enum value equals Down

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left?

Returns true if this enum value equals Left

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opposite

Get opposite direction

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right?

Returns true if this enum value equals Right

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to_s(io)
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to_s

Returns a String representation of this enum member. In the case of regular enums, this is just the name of the member. In the case of flag enums, it's the names joined by vertical bars, or "None", if the value is zero.

If an enum's value doesn't match a member's value, the raw value is returned as a string.

Color::Red.to_s                     # => "Red"
IOMode::None.to_s                   # => "None"
(IOMode::Read | IOMode::Write).to_s # => "Read | Write"

Color.new(10).to_s # => "10"
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up?

Returns true if this enum value equals Up

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