class

PointClickEngine::Graphics::Effects::SceneEffects::FlickerEffect

Inherits PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object

Simple screen flicker for lightning / unstable lighting beats.

Constructors

new(intensity : Float32 = 0.3_f32, frequency : Float32 = 8.0_f32, duration : Float32 = 0.0_f32)
Source

Instance methods

apply(context : EffectContext)

Apply effect to target (implemented by subclasses)

Source
apply_to_layer(context : EffectContext, layer : Layers::Layer)

Apply effect to a specific layer

Source
draw_overlay(renderer : PointClickEngine::Graphics::Renderer, viewport_width : Int32, viewport_height : Int32)
Source
frequency
Source
frequency=(frequency : Float32)
Source
intensity
Source
intensity=(intensity : Float32)
Source
update(dt : Float32)

Update effect state

Source