PointClickEngine::Graphics::Effects::SceneEffects::ShaderLightSource
Inherits Reference < Object
Light source for multi-light mode
Constructors
new(position : Raylib::Vector2, radius : Float32 = 100.0_f32, intensity : Float32 = 1.0_f32, color : Raylib::Color = RL::WHITE)
SourceInstance methods
color
Sourcecolor=(color : RL::Color)
Sourceintensity
Sourceintensity=(intensity : Float32)
Sourceposition
Sourceposition=(position : RL::Vector2)
Sourceradius
Sourceradius=(radius : Float32)
Source