PointClickEngine::Graphics::Effects::ObjectEffects::ShakeEffect
Inherits PointClickEngine::Graphics::Effects::Effect < Reference < Object
Makes objects shake/vibrate
Constructors
new(amplitude : Float32 = 5.0_f32, frequency : Float32 = 10.0_f32, duration : Float32 = 0.5_f32)
SourceInstance methods
amplitude
Sourceamplitude=(amplitude : Float32)
Sourcedecay
Sourcedecay=(decay : Bool)
Sourcedirection
Sourcedirection=(direction : ShakeDirection)
Sourcefrequency
Sourcefrequency=(frequency : Float32)
Source