class

PointClickEngine::Graphics::Shaders::Effects::BloomEffect

Inherits PointClickEngine::Graphics::Shaders::ShaderEffect < Reference < Object

Bloom/glow effect

Constructors

create
Source

Instance methods

blur_amount
Source
blur_amount=(blur_amount : Float32)
Source
setup_uniforms

Setup uniform locations (override in subclasses)

Source
threshold
Source
threshold=(threshold : Float32)
Source
update_uniforms(time : Float32)

Update shader uniforms before rendering

Source