enum

PointClickEngine::Characters::AnimationState

Inherits Enum < Comparable < Value < Object

Animation states for adventure games

Constants

Idle = 0
Walking = 1
Talking = 2
PickingUp = 3
Using = 4
Pushing = 5
Pulling = 6
Climbing = 7
Sitting = 8
Standing = 9
Dying = 10
Custom = 11

Instance methods

climbing?

Returns true if this enum value equals Climbing

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custom?

Returns true if this enum value equals Custom

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dying?

Returns true if this enum value equals Dying

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idle?

Returns true if this enum value equals Idle

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picking_up?

Returns true if this enum value equals PickingUp

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pulling?

Returns true if this enum value equals Pulling

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pushing?

Returns true if this enum value equals Pushing

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sitting?

Returns true if this enum value equals Sitting

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standing?

Returns true if this enum value equals Standing

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talking?

Returns true if this enum value equals Talking

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using?

Returns true if this enum value equals Using

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walking?

Returns true if this enum value equals Walking

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with_direction(direction : Direction8) : String

Get the animation name for a specific direction

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