PointClickEngine::Graphics::Effects::ObjectEffects::GlowEffect
Inherits PointClickEngine::Graphics::Effects::Effect < Reference < Object
Glow effect that can be applied to sprites or textures directly
Constructors
new(color : RL::Color = RL::Color.new(r: 255, g: 255, b: 200, a: 255), radius : Float32 = 10.0_f32, duration : Float32 = 0.0_f32)
SourceInstance methods
color
Sourcecolor=(color : RL::Color)
Sourcedraw_glow_for_texture(texture : Raylib::Texture2D, position : Raylib::Vector2, scale : Float32 = 1.0_f32, alpha : Float32 = 1.0_f32)
Draw glow directly for a texture at a position (for action sequences)
layers
Sourcelayers=(layers : Int32)
Sourcepulse
Sourcepulse=(pulse : Bool)
Sourcepulse_speed
Sourcepulse_speed=(pulse_speed : Float32)
Sourceradius
Sourceradius=(radius : Float32)
Source