PointClickEngine::Graphics::Effects::ObjectEffects::PulseEffect
Inherits PointClickEngine::Graphics::Effects::Effect < Reference < Object
Makes objects pulse/breathe by scaling them rhythmically
Constructors
new(scale_amount : Float32 = 0.1_f32, speed : Float32 = 2.0_f32, duration : Float32 = 0.0_f32)
SourceInstance methods
easing
Sourceeasing=(easing : EasingType)
Sourcescale_amount
Sourcescale_amount=(scale_amount : Float32)
Sourcespeed
Sourcespeed=(speed : Float32)
Source