PointClickEngine::Graphics::Particles::Presets
Factory for creating preset particle effects
Class methods
explosion(position : RL::Vector2, power : Float32 = 1.0_f32) : Emitter
Create explosion effect
hit_spark(position : RL::Vector2, direction : RL::Vector2 | Nil = nil) : Emitter
Create hit/impact effect
rain(position : RL::Vector2, width : Float32 = 800.0_f32, intensity : Float32 = 1.0_f32) : Emitter
Create rain effect
snow(position : RL::Vector2, width : Float32 = 800.0_f32, density : Float32 = 1.0_f32) : Emitter
Create snow effect
sparkles(position : RL::Vector2, spread_radius : Float32 = 50.0_f32) : Emitter
Create sparkle/magic effect
trail(position : RL::Vector2, color : RL::Color = RL::WHITE) : Emitter
Create trail effect (for moving objects)