PointClickEngine::Graphics::Effects::SceneEffects::SceneShakeEffect
Inherits PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object
Scene-specific shake that moves the entire view
Constructors
new(amplitude : Float32 = 10.0_f32, frequency : Float32 = 10.0_f32, duration : Float32 = 0.5_f32)
SourceInstance methods
apply_to_layer(context : EffectContext, layer : Layers::Layer)
Apply effect to a specific layer
shake_effect
Sourceshake_effect=(shake_effect : ObjectEffects::ShakeEffect)
Source