PointClickEngine::Core::Events::GameStateChangedEvent
Inherits PointClickEngine::Core::Events::GameEvent < Reference < Object
Fired when a game state flag changes
Constructors
new(key : String, new_value : Bool, old_value : Bool | Nil = nil)
SourceClass methods
event_type
Instance methods
key
Sourcenew_value
Sourceold_value
Source