struct

PointClickEngine::Core::Conditions::QuestCondition

Inherits PointClickEngine::Core::Conditions::Condition < Struct < Value < Object

Quest condition

Constructors

new(quest_id : String, status : Status, step : String | Nil = nil)
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Instance methods

evaluate(state : GameStateManager) : ConditionResult
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quest_id
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status
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step
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to_s

Returns a nicely readable and concise string representation of this object, typically intended for users.

This method should usually not be overridden. It delegates to #to_s(IO) which can be overridden for custom implementations.

Also see #inspect.

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Nested types