class

PointClickEngine::Graphics::Effects::ObjectEffects::DissolveEffect

Inherits PointClickEngine::Graphics::Effects::Effect < Reference < Object

Makes objects dissolve in/out with optional particle effects

Constructors

new(mode : DissolveMode, duration : Float32 = 1.0_f32)
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Instance methods

apply(context : EffectContext)

Apply effect to target (implemented by subclasses)

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mode
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mode=(mode : DissolveMode)
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particle_color
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particle_color=(particle_color : RL::Color | Nil)
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particle_count
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particle_count=(particle_count : Int32)
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pattern
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pattern=(pattern : DissolvePattern)
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update(dt : Float32)

Update effect state

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Nested types