PointClickEngine::Scenes::StateCondition
Inherits PointClickEngine::Scenes::Condition < YAML::Serializable < Reference < Object
Condition based on game state variables
Constructors
new(ctx : YAML::ParseContext, node : YAML::Nodes::Node)
Condition based on game state variables
new(variable : String, value : String | Int32 | Float32 | Bool, operator : ComparisonOperator = ComparisonOperator::Equals)
SourceInstance methods
evaluate(engine : Core::Engine) : Bool
Sourceoperator
Sourceoperator=(operator : ComparisonOperator)
Sourcevalue
Sourcevalue=(value : String | Int32 | Float32 | Bool)
Sourcevariable
Sourcevariable=(variable : String)
Source