struct

PointClickEngine::Core::Conditions::FlagCondition

Inherits PointClickEngine::Core::Conditions::Condition < Struct < Value < Object

Flag condition - checks if a boolean flag is set

Constructors

new(name : String, expected : Bool = true)
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Instance methods

evaluate(state : GameStateManager) : ConditionResult
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expected
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name
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to_s

Returns a nicely readable and concise string representation of this object, typically intended for users.

This method should usually not be overridden. It delegates to #to_s(IO) which can be overridden for custom implementations.

Also see #inspect.

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