PointClickEngine::Core::Conditions::ConditionWrapper
Inherits PointClickEngine::Core::Conditions::Condition < Reference < Object
Wrapper class for conditions to enable polymorphism Crystal structs can't be stored in arrays polymorphically, so we use this wrapper class
Constructors
new(condition : PointClickEngine::Core::Conditions::AchievementCondition | PointClickEngine::Core::Conditions::AndCondition | PointClickEngine::Core::Conditions::FalseCondition | PointClickEngine::Core::Conditions::FlagCondition | PointClickEngine::Core::Conditions::NotCondition | PointClickEngine::Core::Conditions::OrCondition | PointClickEngine::Core::Conditions::QuestCondition | PointClickEngine::Core::Conditions::TimeCondition | PointClickEngine::Core::Conditions::TrueCondition | PointClickEngine::Core::Conditions::VariableCondition)
SourceInstance methods
evaluate(state : GameStateManager) : ConditionResult
Sourceto_s
Returns a nicely readable and concise string representation of this object, typically intended for users.
This method should usually not be overridden. It delegates to
#to_s(IO) which can be overridden for custom implementations.
Also see #inspect.
unwrap
Source