PointClickEngine::Core::StateValue
Inherits YAML::Serializable < Reference < Object
Represents a value in the game state
Constructors
new(ctx : YAML::ParseContext, node : YAML::Nodes::Node)
Sourcenew(value : String | Int32 | Float32 | Bool)
Sourcenew(*, __context_for_yaml_serializable ctx : YAML::ParseContext, __node_for_yaml_serializable node : YAML::Nodes::Node)
SourceInstance methods
as_bool?
Sourceas_float?
Sourceas_int?
Sourcevalue
Sourcevalue=(value : String | Int32 | Float32 | Bool)
Source