class

PointClickEngine::Core::Events::CharacterStateChangedEvent

Inherits PointClickEngine::Core::Events::GameEvent < Reference < Object

Fired when a character's state changes

Constructors

new(character_name : String, old_state : String, new_state : String)
Source

Class methods

event_type

Instance methods

character_name
Source
new_state
Source
old_state
Source