PointClickEngine::Core::Events::CharacterStateChangedEvent
Inherits PointClickEngine::Core::Events::GameEvent < Reference < Object
Fired when a character's state changes
Constructors
new(character_name : String, old_state : String, new_state : String)
SourceClass methods
event_type
Instance methods
character_name
Sourcenew_state
Sourceold_state
Source