class

PointClickEngine::Graphics::Effects::SceneEffects::SparkleEffect

Inherits PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object

Sparkle/magic particle effect

Constructors

new(particle_count : Int32 = 50, duration : Float32 = 0.0_f32, fullscreen : Bool = true)
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Instance methods

apply(context : EffectContext)

Apply effect to target (implemented by subclasses)

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apply_to_layer(context : EffectContext, layer : Layers::Layer)

Apply effect to a specific layer

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color
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color=(color : RL::Color)
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draw_overlay(renderer : PointClickEngine::Graphics::Renderer, viewport_width : Int32, viewport_height : Int32)
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fullscreen
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fullscreen=(fullscreen : Bool)
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particle_count
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particle_count=(particle_count : Int32)
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spawn_area
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spawn_area=(spawn_area : RL::Rectangle | Nil)
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update(dt : Float32)

Update effect state

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