PointClickEngine::Graphics::Effects::SceneEffects::SparkleEffect
Inherits PointClickEngine::Graphics::Effects::SceneEffects::BaseSceneEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object
Sparkle/magic particle effect
Constructors
new(particle_count : Int32 = 50, duration : Float32 = 0.0_f32, fullscreen : Bool = true)
SourceInstance methods
apply_to_layer(context : EffectContext, layer : Layers::Layer)
Apply effect to a specific layer
color
Sourcecolor=(color : RL::Color)
Sourcedraw_overlay(renderer : PointClickEngine::Graphics::Renderer, viewport_width : Int32, viewport_height : Int32)
Sourcefullscreen
Sourcefullscreen=(fullscreen : Bool)
Sourceparticle_count
Sourceparticle_count=(particle_count : Int32)
Sourcespawn_area
Sourcespawn_area=(spawn_area : RL::Rectangle | Nil)
Source