PointClickEngine::Graphics::Effects::PostProcessing::BlurShader
Inherits PointClickEngine::Graphics::Effects::ShaderEffect < PointClickEngine::Graphics::Effects::Effect < Reference < Object
Shader-based blur effect
Constructors
new(blur_type : BlurType = BlurType::Gaussian, blur_radius : Float32 = 5.0_f32, duration : Float32 = 0.0_f32)
SourceInstance methods
blur_quality
Sourceblur_quality=(blur_quality : Int32)
Sourceblur_radius
Sourceblur_radius=(blur_radius : Float32)
Sourceblur_type
Sourceblur_type=(blur_type : BlurType)
Sourceclone
Sourcemotion_angle
Sourcemotion_angle=(motion_angle : Float32)
Sourcemotion_strength
Sourcemotion_strength=(motion_strength : Float32)
Sourceradial_center
Sourceradial_center=(radial_center : RL::Vector2)
Sourceradial_zoom
Sourceradial_zoom=(radial_zoom : Bool)
Sourcerender_scene_with_blur
Source