GSDL::TileMapManager
Class methods
Loads a tile map based on the mode (release/debug).
Loads tile map from raw byte data and associates it with a key
register_runtime(mappings : NamedTuple)
SourceMacros
register(mappings)
SourceLoads a tile map based on the mode (release/debug).
Loads tile map from raw byte data and associates it with a key