GSDL::AudioManager
Class methods
Loads an audio file based on the mode (release/debug).
Loads audio from raw byte data and associates it with a key
mixer
SourcePlays a sound effect on the first available channel (track from the pool)
register_runtime(mappings : NamedTuple)
Sourcetrack_owners
Sourcetracks
SourceMacros
register(mappings, category = nil)
Source