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class
GSDL::Draw::DrawCommand
Inherits
Reference
<
Object
Switch to classes for heap allocation and better release-mode stability
Constructors
new
(z_index :
Int32
, scale_x :
Float32
, scale_y :
Float32
, clip_rect :
SDL3::Rect
|
Nil
= nil)
Source
Instance methods
clip_rect
Source
clip_rect=
(clip_rect :
SDL3::Rect
|
Nil
)
Source
clipped_out?
Source
insertion_index
Source
insertion_index=
(insertion_index :
Int32
)
Source
on_screen?
(screen_w :
Float32
, screen_h :
Float32
) :
Bool
Source
scale_x
Source
scale_x=
(scale_x :
Float32
)
Source
scale_y
Source
scale_y=
(scale_y :
Float32
)
Source
y
Source
z_index
Source
z_index=
(z_index :
Int32
)
Source