struct

GSDL::Collidable::CollisionInfo

Inherits Struct < Value < Object

Constructors

new(hit : Bool = false, normal : Point = Point.new(0, 0), penetration : Float32 = 0_f32)
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Instance methods

hit=(hit : Bool)
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hit?
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normal
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normal=(normal : Point)
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penetration
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penetration=(penetration : Float32)
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