class

GSDL::AnimationPlayer

Inherits Reference < Object

Instance methods

add(name, frames, fps : Int32, loops = true)
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animation
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animations
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elapsed_time
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elapsed_time=(elapsed_time : Float32)
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frame_id
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frame_index
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frame_index=(frame_index : Int32)
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pause
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paused?
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play(name)
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play
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playing?(name : String)
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update(dt : Float32)
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