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class
GSDL::AnimationPlayer
Inherits
Reference
<
Object
Instance methods
add
(name, frames, fps :
Int32
, loops = true)
Source
animation
Source
animations
Source
elapsed_time
Source
elapsed_time=
(elapsed_time :
Float32
)
Source
frame_id
Source
frame_index
Source
frame_index=
(frame_index :
Int32
)
Source
pause
Source
paused?
Source
play
(name)
Source
play
Source
playing?
(name :
String
)
Source
update
(dt :
Float32
)
Source