GSDL::TileMap
Constants
ALL_FLIP_FLAGS = (FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG) | FLIPPED_DIAGONALLY_FLAG
FLIPPED_DIAGONALLY_FLAG = 536870912_u32
FLIPPED_HORIZONTALLY_FLAG = 2147483648_u32
Bits on the far end of the 32-bit global tile ID are used for tile flags
FLIPPED_VERTICALLY_FLAG = 1073741824_u32
Constructors
Class methods
Instance methods
Returns objects with a specific property
Returns objects of a specific type (or class)
height
SourceLoads map data from a simple 2D array for demonstration
map_height_tiles
Sourcemap_width_tiles
SourceChecks for solid tiles directly below the bounding box
Checks for solid tiles directly to the left of the bounding box
Checks for solid tiles directly to the right of the bounding box
Checks for solid tiles directly above the bounding box
tile_height
Sourcetile_width
Sourcetiled_tilesets
Sourcewidth
Sourcez_index
Source