GSDL::GamePad
TODO: wrap our alias LibSDL3 and SDL3 usages so consumers don't need to use LibSDL3
Class methods
clear
Sourcehandle_gamepad_added(event : LibSDL3::Event)
Sourcehandle_gamepad_button_down(event : LibSDL3::Event)
Sourcehandle_gamepad_button_up(event : LibSDL3::Event)
Sourcehandle_gamepad_removed(event : LibSDL3::Event)
Sourcejust_released?(button : LibSDL3::GamepadButton, gamepad_id : LibSDL3::JoystickID | Nil = nil) : Bool
Sourcemulti_tap_tracker
Sourceupdate
Source