class

GSDL::Particle

Inherits Reference < Object

Constructors

Instance methods

active=(active : Bool)
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active?
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age=(age : Float32)
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angular_velocity
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angular_velocity=(angular_velocity : Float32)
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current_color
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current_size
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end_color
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end_color=(end_color : Color)
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end_size
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end_size=(end_size : Float32)
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lifetime
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lifetime=(lifetime : Float32)
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position
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position=(position : Point)
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reset
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rotation
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rotation=(rotation : Float32)
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shape
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shape=(shape : Collidable::Shape)
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start_color
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start_color=(start_color : Color)
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start_size
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start_size=(start_size : Float32)
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update(dt : Float32, gravity : Point, drag : Float32)
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velocity
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velocity=(velocity : Point)
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