class

GSDL::ProgressBar

Inherits GSDL::Tweenable < Reference < Object

Constructors

new(x : Float32 | Int32 = 0, y : Float32 | Int32 = 0, width : Float32 | Int32 = 100, height : Float32 | Int32 = 20, value : Float32 | Int32 = 0.0_f32, background_color : LibSDL3::Color = ColorScheme.get(:alt), foreground_color : LibSDL3::Color = ColorScheme.get(:success), border_color : LibSDL3::Color = ColorScheme.get(:border), border_width : Float32 | Int32 = 1, border_radius : Float32 | Int32 = 0, orientation : GSDL::ProgressBar::Orientation = Orientation::Horizontal, origin : Tuple(Float32, Float32) = {0_f32, 0_f32}, scale : Tuple(Float32 | Int32, Float32 | Int32) = {1_f32, 1_f32}, rotation : Float32 | Int32 = 0.0_f32, z_index : Int32 = 0)
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Instance methods

background_color
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background_color=(background_color : Color)
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border_color
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border_color=(border_color : Color)
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border_radius
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border_radius=(border_radius : Num)
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border_width
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border_width=(border_width : Num)
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draw(draw : GSDL::Draw)
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draw_relative_to_camera=(draw_relative_to_camera : Bool)
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draw_relative_to_camera?
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foreground_color
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foreground_color=(foreground_color : Color)
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global_x
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global_y
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height
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height=(height : Num)
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orientation
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orientation=(orientation : Orientation)
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origin
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origin=(origin : Tuple(Float32, Float32))
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origin_x
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origin_y
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render_height
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render_width
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render_x
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render_y
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rotation
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rotation=(rotation : Num)
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scale
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scale=(scale : Tuple(Num, Num))
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scale_x
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scale_x=(scale_x : Num)
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scale_y
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scale_y=(scale_y : Num)
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tweens
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update(dt : Float32)
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value
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value=(value : Num)
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width
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width=(width : Num)
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x=(x : Num)
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y=(y : Num)
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z_index
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z_index=(z_index : Int32)
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Nested types