GSDL::MoveController
Instance methods
collision_bounding_box
Sourcedx
Sourcedx=(dx : Num)
Sourcedy
Sourcedy=(dy : Num)
Sourcemove_and_collide(dt : Float32, collidables : Array(Collidable) = [] of Collidable, tile_map : TileMap | Nil = nil)
Sourcemove_and_collide?(dt : Float32, collidables : Array(Collidable) = [] of Collidable, tile_map : TileMap | Nil = nil)
Sourcemove_input
Sourcemove_speed
Sourcerender_height
Sourcerender_width
Sourcerender_x
Sourcerender_y
Sourcex=(x : Num)
Sourcey=(y : Num)
Source