class

GSDL::PhysicsEntity

Inherits GSDL::PhysicsController < GSDL::Collidable < GSDL::Body < GSDL::Body < GSDL::Collidable < GSDL::Entity < GSDL::Saveable < GSDL::Tweenable < Reference < Object

Instance methods

collision_bounding_box

collision bounding box of the collidable object as an FRect

Source
collision_height
Source
collision_height=(collision_height : Float32)
Source
collision_offset_x
Source
collision_offset_x=(collision_offset_x : Float32)
Source
collision_offset_y
Source
collision_offset_y=(collision_offset_y : Float32)
Source
collision_width
Source
collision_width=(collision_width : Float32)
Source
render_x

requires

Source
render_y
Source