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class
GSDL::DialogBox
Inherits
Reference
<
Object
Constructors
new
(style :
DialogStyle
=
DialogStyle
.classic_rpg, on_action :
Proc
(
String
,
Void
) |
Nil
= nil, on_condition :
Proc
(
String
,
Bool
) |
Nil
= nil, z_index :
Int32
= 900, draw_relative_to_camera :
Bool
= false)
Source
Instance methods
current_node
Source
draw
(draw :
Draw
)
Source
draw_relative_to_camera=
(draw_relative_to_camera :
Bool
)
Source
draw_relative_to_camera?
Source
is_active
Source
on_action
Source
on_condition
Source
selected_choice
Source
start
(node_id :
String
)
Source
stop
Source
style
Source
update
(dt :
Float32
)
Source
z_index
(*args, **options)
Source
z_index
(*args, **options, &)
Source
z_index=
(z_index :
Int32
)
Source