class

GSDL::DialogBox

Inherits Reference < Object

Constructors

new(style : DialogStyle = DialogStyle.classic_rpg, on_action : Proc(String, Void) | Nil = nil, on_condition : Proc(String, Bool) | Nil = nil, z_index : Int32 = 900, draw_relative_to_camera : Bool = false)
Source

Instance methods

current_node
Source
draw(draw : Draw)
Source
draw_relative_to_camera=(draw_relative_to_camera : Bool)
Source
draw_relative_to_camera?
Source
is_active
Source
on_action
Source
on_condition
Source
selected_choice
Source
start(node_id : String)
Source
stop
Source
style
Source
update(dt : Float32)
Source
z_index(*args, **options)
Source
z_index(*args, **options, &)
Source
z_index=(z_index : Int32)
Source