GSDL::Input
Class methods
Check if an action is currently active Example: if GSDL::Input.action?(:jump)
clear_text_input
Sourcemulti_tap_time_window
SourceDefine an action with a block that returns a Bool Example: GSDL::Input.set(:jump) { GSDL::Keys.just_pressed?(GSDL::Keys::Space) }
start_text_input
Sourcestop_text_input
Sourcetext_input_active?
Sourcetext_input_this_frame
Source