class

GSDL::CollisionSpace

Inherits Reference < Object

Instance methods

add(collidable : GSDL::Collidable)
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collidables
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collidables=(collidables : Array(GSDL::Collidable))
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refresh_grid

Refresh the spatial grid if it hasn't been updated this frame

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remove(collidable : GSDL::Collidable)
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space_bounds
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space_bounds=(space_bounds : GSDL::FRect | Nil)
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tile_map
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tile_map=(tile_map : GSDL::TileMap | Nil)
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