module

GSDL::HUDElement

Instance methods

anchor
Source
anchor=(anchor : Anchor)
Source
hud_draw(draw : Draw)
Source
hud_update(dt : Float32)
Source
offset_x
Source
offset_x=(offset_x : Num)
Source
offset_y
Source
offset_y=(offset_y : Num)
Source
screen_x
Source
screen_y
Source