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module
GSDL::HUDElement
Instance methods
anchor
Source
anchor=
(anchor :
Anchor
)
Source
hud_draw
(draw :
Draw
)
Source
hud_update
(dt :
Float32
)
Source
offset_x
Source
offset_x=
(offset_x :
Num
)
Source
offset_y
Source
offset_y=
(offset_y :
Num
)
Source
screen_x
Source
screen_y
Source