Inherits Enum < Comparable < Value < Object
Returns true if this enum value equals Crosshair
true
Crosshair
Returns true if this enum value equals Default
Default
Returns true if this enum value equals Hand
Hand
Returns true if this enum value equals IBeam
IBeam
Returns true if this enum value equals Move
Move
Returns true if this enum value equals NotAllowed
NotAllowed
Maps friendly GSDL enums directly to the internal SDL3 system cursors
Returns true if this enum value equals Wait
Wait