GSDL
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Constants
Data = GameData.new
Global Singleton
ShardFile = "shard.yml"
Class methods
gray(v = 127, a = 255) : Color
Sourcegrey(v = 127, a = 255) : Color
Sourceticks
Sourcevertex(x : Num, y : Num, color : Color = Color::White) : Vertex
SourceNested types
- GSDL::Anchor
- GSDL::AnimatedSprite
- GSDL::Animation
- GSDL::AnimationPlayer
- GSDL::Area
- GSDL::AssetManager
- GSDL::Audio
- GSDL::AudioManager
- GSDL::Body
- GSDL::Box
- GSDL::BoxesShrinkTransition
- GSDL::Bump
- GSDL::Button
- GSDL::Camera
- GSDL::Centerable
- GSDL::Circle
- GSDL::CircleMaskTransition
- GSDL::Collidable
- GSDL::CollisionSpace
- GSDL::Color
- GSDL::ColorScheme
- GSDL::Colors
- GSDL::Cursor
- GSDL::DialogBox
- GSDL::DialogChoice
- GSDL::DialogManager
- GSDL::DialogNode
- GSDL::DialogStyle
- GSDL::Direction
- GSDL::Directionable
- GSDL::Draw
- GSDL::EmptyTransition
- GSDL::Entity
- GSDL::Event
- GSDL::EventHandler
- GSDL::Events
- GSDL::FColor
- GSDL::FColors
- GSDL::FPSCounter
- GSDL::FPoint
- GSDL::FPoints
- GSDL::FRect
- GSDL::FRects
- GSDL::FS
- GSDL::FadeTransition
- GSDL::Font
- GSDL::FontFamily
- GSDL::FontManager
- GSDL::FontOld
- GSDL::FontOldManager
- GSDL::FontStyle
- GSDL::FontWeight
- GSDL::Game
- GSDL::GameData
- GSDL::GamePad
- GSDL::GlyphMetric
- GSDL::HUD
- GSDL::HUDElement
- GSDL::HUDPerformance
- GSDL::HUDProgressBar
- GSDL::HUDText
- GSDL::HorizontalAlign
- GSDL::Input
- GSDL::InputEvents
- GSDL::IntType
- GSDL::Internal
- GSDL::Keys
- GSDL::Line
- GSDL::Loadable
- GSDL::Loader
- GSDL::LoadingScene(T)
- GSDL::LoadingSceneBase
- GSDL::MapLayer
- GSDL::MathUtils
- GSDL::Menu
- GSDL::Message
- GSDL::MostInts
- GSDL::Mouse
- GSDL::MoveController
- GSDL::NinePatch
- GSDL::Notification
- GSDL::NotificationManager
- GSDL::Num
- GSDL::NumberFlash
- GSDL::ObjectGroup
- GSDL::Oblique
- GSDL::Oval
- GSDL::Packer
- GSDL::Particle
- GSDL::ParticleEmitter
- GSDL::PauseScene
- GSDL::Performance
- GSDL::Physics
- GSDL::PhysicsController
- GSDL::PhysicsEntity
- GSDL::Pie
- GSDL::Pixel
- GSDL::PixelFormat
- GSDL::Pixels
- GSDL::PlatformerController
- GSDL::Point
- GSDL::Points
- GSDL::ProgressBar
- GSDL::ProjectionMatrix
- GSDL::Rect
- GSDL::Rects
- GSDL::ReleaseHelper
- GSDL::RichText
- GSDL::RichTextTyped
- GSDL::Saveable
- GSDL::Scene
- GSDL::SceneCollisions
- GSDL::ScrollTextView
- GSDL::Shape
- GSDL::SlideLinesTransition
- GSDL::Slider
- GSDL::SoundSettings
- GSDL::SpatialGrid
- GSDL::Sprite
- GSDL::SpriteBase
- GSDL::SquareTransition
- GSDL::Surface
- GSDL::SwitchData
- GSDL::SwitchDataValue
- GSDL::SystemCursor
- GSDL::TabContainer
- GSDL::Text
- GSDL::TextBox
- GSDL::TextEngine
- GSDL::TextOld
- GSDL::TextTyped
- GSDL::Texture
- GSDL::TextureAccess
- GSDL::TextureManager
- GSDL::TileInfo
- GSDL::TileLayer
- GSDL::TileMap
- GSDL::TileMapCollidable
- GSDL::TileMapManager
- GSDL::TileObject
- GSDL::TileObjectCreator
- GSDL::TileObjectFactory
- GSDL::Tileset
- GSDL::Timer
- GSDL::TopDownController
- GSDL::Touch
- GSDL::Transition
- GSDL::TransitionDirection
- GSDL::Triangle
- GSDL::Tween
- GSDL::Tweenable
- GSDL::UI
- GSDL::Vertex
- GSDL::VerticalAlign
- GSDL::VerticalScrollController
- GSDL::Vertices