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class
GSDL::ProjectionMatrix
Inherits
Reference
<
Object
Constructors
new
(x :
Float32
= 0_f32, y :
Float32
= 0_f32, width :
Float32
= 0_f32, height :
Float32
= 0_f32, zoom_x :
Float32
= 1.0_f32, zoom_y :
Float32
= 1.0_f32)
Source
Class methods
from_game
Source
identity
Source
Instance methods
center_on
(tx :
Num
, ty :
Num
)
Source
height
Source
height=
(height :
Float32
)
Source
viewport_rect
Source
width
Source
width=
(width :
Float32
)
Source
x
Source
x=
(x :
Float32
)
Source
y
Source
y=
(y :
Float32
)
Source
zoom
Source
zoom=
(val :
Num
)
Source
zoom_x
Source
zoom_x=
(zoom_x :
Float32
)
Source
zoom_y
Source
zoom_y=
(zoom_y :
Float32
)
Source