GSDL::Audio
Constructors
Instance methods
audio
Sourcecategory
Sourcedestroy
Sourcefile_path
Sourcefinished?
Sourcelooping
Sourcepause
Sourcepaused?
Sourcepitch
SourcePlays the audio. By default, it plays on its own dedicated track (best for persistent instances). If already playing, it restarts from the beginning.
If overlap is true, it uses the AudioManager's track pool to play a new
instance of this sound on a fresh channel, allowing multiple instances to layer.
Returns the channel ID used (or -1 for the dedicated channel).
playing?
Sourceresume
Sourcestop
Sourcetrack
Sourcevolume
Source